

Attack with the Rapier (Action used up).If you start your turn with a Rapier and a loaded Hand Crossbow in hand you can: Remember that as the weapon size changes across these charts, Crossbow Expert stays at d6 because it works with Hand Crossbows.You can do everything exactly as you described. Since Tasha’s has opened up racial weapon proficiencies, you can have different charts for each ranged die size. Here’s a comparison for a player considering Elven Accuracy vs. That’s why many rogues like to pick up Crossbow Expert. Unless you’re hitting those crits, you’re not keeping up with the player making two attacks (and you probably aren’t anyhow). Here’s the damage benefit for a character that starts with 17 Dexterity before they take the feat: Crossbow Expert Note that if you can get the Dexterity bump along with Elven Accuracy, the benefit becomes much better. In terms of trading an attack to obtain advantage, this expanded critical range is essential, because it increases your chance to double all your Sneak Attack dice. If you’re going to be relying heavily on advantage, you will benefit from the Elven Accuracy feat, which expands your critical hit odds. Steady Aim is certain, at the cost of exposure. It leaves you doing all the things Rogues don’t want to do.

But Steady Aim doesn’t come without its drawbacks. It’s not sure advantage, like Steady Aim. Investing proficiency (or expertise) in the Stealth skill is common for rogues. But that’s all stuff you should want to be doing as a ranged attacker anyhow. You need to break line of sight, and you need to make a successful Dexterity (Stealth) check. Hide isn’t as foolproof as Steady Aim in terms of granting advantage. Ranged attackers already had a trick to gain advantage with Cunning Action: bonus action Hide. There’s narrow room for exception, which we’ll cover when we get into the math.

It’s relatively simple when you think about it: So, why use Steady Aim? You’re better attacking twice than you are attacking once with advantage. If you lock up that Sneak Attack on the first hit, your next best option may be to disengage. While getting weapon damage a second time is nice, getting a second bite at proccing Sneak Attack becomes more important as you level up. Since rogues don’t get extra attack, the bonus action attack is a critical to their damage output. For melee rogues, two-weapon fighting is the main candidate. There’s a lot of competition for your bonus action as a rogue. The nice thing for Rogues is that it guarantees that your Sneak Attack procs.īut, is Steady Aim really that good? Melee The boost tends to benefit ranged rogues, since melee rogues typically spend their bonus action on two-weapon fighting, disengage, or a handful of subclass features at their disposal.Īdvantage.

Especially when accounting for the feats that work with a rogue’s proficient weapons (Sharpshooter, Crossbow Expert). Ranged rogues are already better than melee rogues. It’s is just a straight power boost (at the discretion of your DM). This 3rd level feature is not swapped for any existing feature. Steady Aim has grabbed attention for a few reasons:
